Tier 1 Ranks
THE HUNTSMAN
The leader of the hunt. Their word is law and will be heeded at all costs. The Huntsman will make all final decisions for the pack, while also taking opinions and information from their advisors: the Tier 2 ranks.
Tier 2 Ranks
THE OVERSEER
Second in command to The Huntsman, first in command in the tier 2 ranks. The Overseer does just that: oversees the pack when The Huntsmen can’t.
The Overseer will lead the pack if The Huntsman becomes deceased (Until a new Huntsman is elected/chosen) or is not present. Usually always accompanies The Huntsman with anything they need. Provides advice on decisions and offers any information to The Huntsman that the lower ranks have. Keeps track of the lower Tier 2 Ranks. Can also serve as the Diplomat of the pack. If The Huntsman decides not to visit another pack to build relations or discuss topics, they will send The Overseer in their stead.
THE HARBINGER
The Huntsman’s loyal guard dog. Otherwise known as the harbinger of death. Usually a savage, fearless, battle worthy individual willing to fight and put their life on the line for their leadership. This is more of a position rank — implying that the Huntsman’s guard must be respected. Will also guard and protect tier 1 and tier 2 ranks specifically. Will be the one sent to go with any of the above ranks to accompany them on missions of any kind.
Tread carefully around this one…
THE WARLORD
Provides battle and strategy advice to The Huntsman at all times, especially during times of war. Controls and provides direction to the military esc ranks in Tier 3 — the Executioners and Voidwalkers. Is an expert at combat and battle strategy/planning.
THE SHEPHERD
In charge of keeping track of all rank’s health and needs, higher and lower ranked, they are a physical and spiritual healer — an expert at healing and caregiving. This individual will provide advice for the Tier 1 and 2 Ranks from a less war torn point of view on situations. Is expected to view all types of situations from a logical and fair point of view for all parties included — even the enemy. They are primarily in charge of the Medics in tier 3.
Tier 3 Ranks
THE EXECUTIONERS
The warriors of the pack; they are greatly honored and are expected to be able to hold their own in a fight. The Executioners are the backbone of the pack. They’re usually tasked to defend the pack with their strength, teeth, and maybe even their lives.
THE MEDICS
Valued members of the pack; these individuals give life back to the injured. These healers are trusted in medicine and the treatment of wounds. Caregiving is their main speciality/focus.
THE VOIDWALKERS
Otherwise known as spies; they’re expected to risk their lives upon other pack’s borders to gather information. In some situations, they are sent to listen in on secret rendezvous’ other packs might have and even conduct infiltration missions. The Voidwalkers take orders from The Warlord beside the Executioners. This rank is also for individuals who prefer mind games over physical strength. They’d rather use their wits and silver tongue as a deterrent for more physical types of battle. Will often be tasked to manipulate, seduce, or coerce others to do their bidding on behalf of the pack as well as their other duties as a spy.
Tier 4 Ranks
THE INITIATES
Those who’re in the act of training for a tier 3 rank or specialty. They’re an active and trusted member of the pack. To gain this rank, dm the tier 1 or 2 rank – must be active in the pack for at least 2-3 weeks.
THE UNDERLINGS
Newest member of the pack. One will keep this rank until having been in the pack for one month. Unless the individual climbs rank through IC means.
Tier 5 Ranks
THE YOUNG
The pups and young of the pack.
Pups immediately promote to Specialist when they hit 6 months of age.
Tier 6 Ranks
THE CAPTIVE
Wolves that have been captured by the pack for torture. They are to be treated as the scum of the pack and hold no power. They can be treated as any member of the pack sees fit. They will often be held close to a Tier 1 or Tier 2 member for security unless held in the jailing area.
THE PETS
Often times were once captives and are now favored by a specific member in the pack or a wandering stray someone took a fancy to and decided to take as their own. Pets are sometimes treated better or worse than their counterparts and typically have no rights. They are treated however their caretaker deems suitable and are under their protection. Generally, speaking pets take their orders directly from their caretaker except when a Tier 1 and 2 member tells them to do something.
THE MARKED
Members who are marked are typically those who either have a mark on their head for injuring or insulting a rank 1 or 2 member in some way OR are an ex-member of the pack, meaning that they were members at some point and have left without intention to return.